
// TestWorld.h


#pragma once


#include "Header.h"



class TestWorld
{
protected:
	HWND				m_hWnd;
	HINSTANCE			m_hInstance;
	kkDirect3D*			m_D3D;
	LPDIRECT3DDEVICE9	m_pDevice;
	kkCamera*			m_Cam;
	kkDirectInput*		m_Input;
	kkUISprite*			m_Spr1;

	BOOL				m_bInit;

public:
	TestWorld();
	~TestWorld();

	int Create( HWND hWnd, HINSTANCE hInst );
	void Release();

	int Update();
	int Render();
};